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Temporal World:
A Virtual Reality Exhibition
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this site with sound.

“Temporal World” is a generative, haptisonic VR experience in which artist Chloé Lee reflects on making meaning in places with varying levels of connection to her; from the personal, to the familial to the foreign. We are guided to slow down while exploring Berlin and beyond in our increasingly accelerated time. As an Asian-American artist, she explores themes of migration through discovery, documentation and, eventually, rooting herself in a new place.

This VR world emphasizes the ephemerality of memory. Visitors explore and shape the landscape that is as fragmented and fickle as memory itself while wearing a custom haptic jacket that adds sensation to the typical audiovisual VR experience. These new ways of sensing, and in turn understanding, help create a more nuanced understanding of our interactions and, often invisible, dynamics within our environments.


While wearing a custom haptic jacket which sends vibrational feedback through the body, participants enter the Oculus headset to find a virtual world composed of 3D scanned sights and soundscapes of Berlin. These immersive environments are made of particles that shift and swarm according to the user’s movements and interactions. The faster one navigates through space, the more chaotic particle movements become. Forms deform, the discernible becomes indiscernible. As a result, stillness and moving slowly is necessary to take in and engage with the intricacies of this environment.

Virtual World

Reactions within the virtual environment are visible not only in the morphing particle systems, but also heard through the evolving spatial sound, and felt through live translations of the sound from the virtual world to vibrational feedback patterns sent to the haptic jacket. This emphasis on the touch experience is present while exploring the virtual world, and continues as visitors create their own sound and haptic experiences. 

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Inspired by the music of Ismail, a Turkish nomad and flutist who I met in Kreuzberg. 

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Haptic Jacket Process
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Jacket translates sound from the virtual world to vibrational feedback on the user's body on 42 points on the upper body, including the neck, arms, finger tips. The design also includes a bass belt.
Prototype 1.0

Developing interactive elements in VR for the touch experience

Interactive Haptic Elements
Studio Visits
Chloe's Bio

Chloé uses color, collage, and drawing to create densely layered, moving and still images which explore where digital and analog worlds meet. Her most recent fascination has been with 3D and VR environments and how these new spaces can be used to explore memory, identity, and how we make meaning.

Chloé is a 2021 Creative Arts Fulbright grantee for a VR project she is developing in Germany called Memory Palace. She is an Associate Member of the research group Object Space Agency at Matters of Activity Humboldt-Universität zu Berlin.


The artist acknowledges the support of the Cluster of Excellence »Matters of Activity. Image Space Material« [especially the projects »Cutting« and »Object Space Agency«] funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) under Germany's Excellence Strategy – EXC 2025 – 390648296.

Director/Producer: Chloé Lee, VR Experience Developer: Lucas Martinic

The Temporal World Haptic Jacket was inspired by the Haptic Hanbok developed by Fardin Gholami, Yoonha Kim and Maxime Le Calvé for the Stretching Materialities exhibition at Tieranatomisches Theater.

The original Temporal World garment was created with the aim to recreate Chloe Lee’s personal vibrational experience.


Garment Designer/Fabricator: Dru Blumensheid of Bumesi, Hardware Engineer: Mohammed Fardin Gholami,

Custom haptic sensations composed by Chloé Lee while wearing the Temporal World jacket.

Special thanks to Victor Minces for advising on spectrogram sound integration to optimize instrument sound creation; Isaac Munoz for advising on sound design for virtual reality; Kara Lynch for support on development of experience design and project management; Julia Blumenthal for advising on fabrication of exhibition installation.

Original project proposal selected and backed by the Fulbright Program, and the project began in New York in the Integrated Media Arts, Master of Fine Arts program at Hunter College, A City University of New York. Additional support from the New Media Caucus for the 2022 microgrant.

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